Anybody that has read my work, knows that most of my blogs spin off of my own weaknesses. And there are many. I figure if I’m having problems with a certain aspect of writing, there are probably many others who are too.
So today I thought I would focus on writing scenes. As you may have guessed, I was shredded to pieces in a recent critique, and rightfully so.
I presented a 3000 word excerpt from my novel for review, I did say 3000 words, and a friendly critique (she really was nice), pointed out that I had managed to squeeze 10 different locations/scenes into those 3000 words. It was overwhelming and the scenes were like flybys.
I have a very complicated novel, with many twists and turns, which could be a good thing. But, in my haste to get through them all, I’m not providing a cohesive story, and many of my scenes are lacking.
So how do I correct my mistakes? I put together a scene and a sequel. They work together to form one cohesive scene. A scene leads naturally to a sequel. At some point, you will end the cycle. The POV character will either succeed or fail. I would opt for succeed:-)
Scenes are as follows:
- Goal- What the POV person wants at the beginning of the scene. It must be specific and clearly definable.
- Conflict- The series of obstacles your POV character faces on the way to reaching their Goal. There has to be conflict or your reader will be bored.
- Disaster- Is a failure of you POV person to reach his goal. This is a good thing in writing. Hold off on success until the very end. If you allow your POV to reach his goal to early, then your reader has no reason to go on.
***All three of these are critical to make the scene successful.***
Sequels are as follows:
- Reactions- Is the emotional follow through to a disaster. Show your POV acting viscerally to his disaster, but remember he can’t stay there. He has to get a grip.
- Dilemma- A situation with no good options. A real dilemma gives your reader a chance to worry. That’s good, you want them emotionally involved. At the end let your POV choose the least of the bad options.
- Decision- Your POV has to make a choice. This lets your POV become proactive again. People who never make decisions are boring.
Hope this helped. I pulled most of my information off of the ‘advancedfictionwriting’ web site. That’s hosted by Randy Ingermanson-“the snowflake Guy”. He provides some great information for writers of all levels. You should check him out.
If you have any comments, I would love to hear from you. Happy Writing!
-Jan R
What makes a blog post great? I wish I had the answer. I know some of the recommendations that professional writers and bloggers give. I try to abide by those rules and will share them with you today, but that still doesn’t cover why some blog posts do so much better than others.
I read a quote the other day and thought I would share it on my blog. I don’t know who wrote it, as a name wasn’t provided. It reads as follows:
About a week ago I wrote a blog on tools I use to help with writing. I included the usual suspects-dictionary and thesaurus, but also included a few that I thought many of my readers probably did not know existed. These included the ’emotion thesaurus’ -yes there is such a thing and it is great to help you get the creative juices flowing when describing your character’s reaction to what is going on in a particular scene.
I contemplated what to write about today. If you’re a blogger you know the routine. You want to share something meaningful that will be helpful and not sound stupid. You also want to be yourself and not sound like a reference book-something I’m working on 🙂
So as a writer I find myself relying on numerous sources for information. I need to know how to write a cohesive, well written sentence, but I also need facts, and I need to know what to look out for. We all make errors when writing and goodness knows I will never be perfect, but I do have some reference sites I use to make my writing better.
Do you ever want to just stop writing for a while? I’m at that point right now. I’m not working on my book, as I just finished what I consider to be a really good first draft, and I’ve stepped away from it until the beginning of the year.
At this point in the game, you probably know what a dialogue tag is. It is a phrase placed at the end of a quote to identify the speaker. It should mimic speech’s natural rhythm and make long dialogue-runs digestible.